So I’ve fired up Blender again. This time, It’s gonna be A coffee pot pouring coffee into a cup. I haven’t decided whether it’s gonna be an animation or Still. Whatever it is, I’ll understand Blender’s Fluid simulation system, which is what I wanna do. Anyway completed the scene sans the pouring coffee. Here’s the rendered scene
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This was rendered in Yafray. I feel this is my best render yet.
P.S.:: If Anyone wants a higher resolution image, just drop me a line.
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Update::
Scaled the cup down, and scaled the wood texture up.
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Cheerio.
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Update:: Scaled the cup up.
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Cheerio.
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Update::
Okies, I’ve got the hang of Blender’s fluid simulation system. So far, I’ve rendered a 3D-Still.
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I wonder if it would look better, if the coffee (or chocolate, I ain’t too particular) were splashing out of the cup?
Let me know what you think.
Cheerio
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Update:
Okies, Changed the image to show a full cup. Also enabled SubSurface Scattering and a couple of minor edits
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So how is it? Blender’s Fluid Simulation System is rather easy.
Cheers
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Update::
Changed the colours a bit. Fluid Simulation ain’t all that easy. I’ll have to work a bit more on the coffee. I think viscosity is too high. This is just slight bug fix, which has introduced more bugs.
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Cheerio for now. Any C&C should be aimed at the colours not at the coffee, coz like I said, I’m working on it.