Skull:: Blender Project Completed

So about one month after I posted about it, I started my new project in Blender. It’s a skull. The first problem I faced was with the ref images. They didn’t line up properly. They were nicely done, but did not line up. So had to search for them, in the middle of studying for crappy competitives. My present ref images are
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These are adequate for the modelling.

Now I’ve only started in full force yesterday. Here are some WIP(Work-In-Progress) shots for those who are interested.

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As you can see, It still lacks a proper jaw and well, he doesn’t have a cranium. πŸ˜† Will get there soon.

AdiΓ³s para el presente

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Update::

I’ve finished the modelling of the skull. I plan to uv-map the texture. So I’ll have to create a texture using GIMP. UV-Mapping is supposed to be hard. Let’s see how it goes.

Here are the skull shots.

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A Final vertice count of 625 and a final face count of 628. Not bad for a newbie. πŸ˜€

Au revoir pour le prΓ©sent.

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Update

I unwrapped and uv-mapped a texture to it. Here’s the unwrapped mesh and the final render after applying the first texture.

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I may improve it. Most probably will improve it. Anyway C&C always welcome. Flames are also welcome.

Addio per il presente.

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Update

Changed the texture yet again. And decreased the flatness of his head.

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Abschied fΓΌr das Geschenk

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Posted in Uncategorized. Tags: , . 18 Comments »

18 Responses to “Skull:: Blender Project Completed”

  1. Priyam Malhotra Says:

    Gud Gud Going Bhidu… If u get cool marks then continue…. Else ramble ur skull on the wall…. So it come’s out and u can have better view of what it shud be exaclty like πŸ˜›

  2. neelakantankk Says:

    Sound advice. πŸ˜›

  3. vatsuak Says:

    Looks good… Complete it and we shall critique it..

  4. parvathy Says:

    nice..wats the spanish thing at the end ?? and watcha need a cranium fr ??? πŸ˜›

  5. neelakantankk Says:

    Adios para el presente—> farewell for the present

    And I meant a neurocranium. The bones protecting the brain.

  6. sumeet Says:

    Hope the guy gets the jaw soon

    BTW Good wok dude

  7. neelakantankk Says:

    10x Mate. He’s got his jaw. πŸ˜€

  8. Presh Says:

    Ooooh

    O_o Look at that !

    You know, if you look closely, my bahaddoor looks just like that.

    Oh well 😐

    Nice work btw.. best wishes for the next πŸ˜‰

  9. neelakantankk Says:

    Heh heh, It ain’t finished yet. Still have to texture it.

    Could you send me a couple of pics of your bahadoor? πŸ˜‰

  10. kaustav Says:

    Looks good. Seriously. Keep going.

  11. parvathy Says:

    his jaw is too thrust forward re..can change tt ?? else is good

  12. kaustav Says:

    There are seams in the mapped model. That arises dues to the fact that the colors on the two sides do not match. Try and paint the edges of the unwrap with the same color.The unwrap looks a bit messy though.

  13. neelakantankk Says:

    @Kaustav, The seams were intentional. I was trying an effect which did not come out. And the unwrap looks clean to me. 😐

    @ramya

    The second Image has his jaw punched in.

  14. parvathy Says:

    this i like πŸ™‚

  15. neelakantankk Says:

    Keep it as your desktop wallpaper. πŸ˜›

  16. Animesh Says:

    hmmm….am a kind of novice in these matters…anyway it does look good…rather very good to a person who hardly knows how you guys do all this πŸ™‚

  17. Panna Says:

    this all are bakwass!! anyways d last pic was cute!!
    bio toh pichley saal chor diya yaar!

    koi actor ya actress ka pic deta toh kuch aacha reply karta!!

    all were writing in a f***in lang… so i thot of mixing hindi ,english and bengali..

    bujhli ki???


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