Blender Project time again. (Updated Yet Again and again)

So I’ve fired up Blender again. This time, It’s gonna be A coffee pot pouring coffee into a cup. I haven’t decided whether it’s gonna be an animation or Still. Whatever it is, I’ll understand Blender’s Fluid simulation system, which is what I wanna do. Anyway completed the scene sans the pouring coffee. Here’s the rendered scene

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This was rendered in Yafray. I feel this is my best render yet. πŸ˜€

P.S.:: If Anyone wants a higher resolution image, just drop me a line.

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Update::

Scaled the cup down, and scaled the wood texture up.

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Cheerio. πŸ™‚

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Update:: Scaled the cup up.

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Cheerio. πŸ™‚

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Update::

Okies, I’ve got the hang of Blender’s fluid simulation system. So far, I’ve rendered a 3D-Still.

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I wonder if it would look better, if the coffee (or chocolate, I ain’t too particular) were splashing out of the cup? 😐

Let me know what you think.

Cheerio

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Update:

Okies, Changed the image to show a full cup. Also enabled SubSurface Scattering and a couple of minor edits

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So how is it? Blender’s Fluid Simulation System is rather easy. πŸ˜€

Cheers

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Update::

Changed the colours a bit. Fluid Simulation ain’t all that easy. I’ll have to work a bit more on the coffee. I think viscosity is too high. This is just slight bug fix, which has introduced more bugs. πŸ˜‰

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Cheerio for now. Any C&C should be aimed at the colours not at the coffee, coz like I said, I’m working on it.

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Posted in Uncategorized. Tags: . 17 Comments »

17 Responses to “Blender Project time again. (Updated Yet Again and again)”

  1. kaustav Says:

    Dude, a technical glitch. The tea-pots head(or the lid) should be detachable and separate , and not be a part of the tea-pot’s main body.

    Increase the X and Y repeat values of the wood texture. And rather go for GI(sans tables. There’s already a tut on the Web for this). Yafray gives excellent renders with it.

    Make the background and the surface(on which the items will be kept) white or you could use an HDRi map and give realistic reflections.

    P.S :: Its just a suggestion. Feel free to ignore.

  2. neelakantankk Says:

    The teapot’s lid is detachable. It’s a seperate plane, parented to the main body. πŸ™„

    As for the backgrounds and all, that will come in the end after the fluid simulation. πŸ™‚

  3. parvathy Says:

    quite nice..keep going

  4. Presh Says:

    *continues to stare in amazement*

  5. Lou Says:

    Wow, very very nice.

    Salu2

    Lou

  6. neelakantankk Says:

    @Lou, Your site also contains some nice renders. Unfortunately, It’s in spanish and Google Translate and Babelfish both do a lousy job at translating. But The site is good. πŸ™‚

    @Presh, If you see some of Enrico Cerica’s scenes, you’ll really keep staring at them 😯

    Enrico Cerica’s CGSociety portfolio

    There are also a lot of other guys, who can blend like Hell. But I’ll get there. 😈

  7. parvathy Says:

    nice πŸ™‚

  8. parvathy Says:

    looks quite realistic..i suggest u show the cup as full of the drink bt nt necessarily spalshing..tts upto u

  9. neelakantankk Says:

    Hmm. For that, I think I’ll have to change the camera angle. Can be done. πŸ™‚

  10. parvathy Says:

    Now its very nice πŸ˜€

  11. kaustav Says:

    Yeah its nice.

  12. neelakantankk Says:

    10x. \m/ (^ ^ ) \m/

  13. parvathy Says:

    hmm..ya ..viscosity is definitely way too much…the tea/coffee looks undrinkable…:P
    bt fluid effect is there…just needs improvements so tt it doesn’t haveta be scooped out πŸ˜›
    keep gg

  14. neelakantankk Says:

    You bet it’s undrinkable. You were the one who made it. πŸ˜›

  15. deekay Says:

    good πŸ˜›

    expecting to learn much more from you i am not good in blender πŸ˜›
    need to practice a alot

  16. neelakantankk Says:

    Heh Heh. Have left off Blender for some time. Must get back to it.

  17. Reyn Says:

    Wow, dude, that’s looking good. Though a few suggestions might help it. Regarding the top-most image you’ve submitted, since it was rendered with YafRay, you could tweak the subtleness of the scene a bit, probably occlude the lights, and avoid too much contrast. And work a little bit on the lighting. Other than that, it’s really really good! Good luck, pal. ^_^

    -Reyn


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