Okay, I should be studying for my end-sems. But then I wanted to play around with Blender again. Damn it, that thing’s addictive.
Anyway, I decided to start off simple. No fancy organic modelling or complex Ferraris. Just a plain scene of some apples on a plate. The plate is on a glass-top table, which is on a floor.
The apples were easy — SpinDup (Blender’s Lathe tool) a set of vertices.
Follow same method for plate.
Table was a bit of a difficulty. I decided to have two different cubes for the glass-top and the rims.
Floor– just a textured plane.
Then I decided to add lights. Lighting was not coming off right. I went to Blender’s Wiki for help on Lighting rigs. And then… I realised that my workflow was screwed. I was adding lights after materials, basically screwing up all my shaders. 😦 *Sigh*
I’ll have to rework the scene. Models will stay, I’ll have to create a spare material, assign it to the models and then read up on lighting. Then create a proper rig, and most probably ray-trace it.