Sliders and scenes

I have been really bored at home. So I decided to waste time productively by wasting it on Terragen. Here are the results

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This is a random terrain which I then edited and then played around with the sliders. πŸ˜›

The Terrain Map is one I created. The rest are all experiments with Haze density and Atmospheric Blue Half-height.

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I then moved on to Blender 3D. I love this software. It’s powerful, fairly light on the system and is open-source freeware. But just because it’s open-source and free doesn’t mean it’s light on features. It has features comparable to high-end 3D Modellers like 3DS Max, Maya and Cinema 4D. Anyway here’s what I came up with

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The Tumblers are a set of SpinDuplicated Vertices.

The .blend file on Rapidshare

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I’d suggest everyone give Blender a try. It’s a lot of fun. πŸ˜€

Download Blender

Also you might try out TerragenTM Classic.

Download TerragenTM Classic

And if you have a really powerful computer and the inclination, you might even download the Limited Freeware edition of TerragenTM 2

Download TerragenTM 2

Well, see you later. πŸ™‚

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Blender Project Number umm… [Updated]

I fired up Blender after quite some days to redo this project

Here’s the result. No doubt there can be many improvements. So, fire away.

Plate of apples

Plate of apples

More comments?

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Update :: I changed the texture of the floor and altered the camera angle. I also added a Fork and a Cup.

Plate of Apples

Plate of Apples

Posted in Myself. Tags: . 12 Comments »

Blender Time Again.

Okay, I should be studying for my end-sems. But then I wanted to play around with Blender again. Damn it, that thing’s addictive.
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Anyway, I decided to start off simple. No fancy organic modelling or complex Ferraris. Just a plain scene of some apples on a plate. The plate is on a glass-top table, which is on a floor.

The apples were easy — SpinDup (Blender’s Lathe tool) a set of vertices.

Follow same method for plate.

Table was a bit of a difficulty. I decided to have two different cubes for the glass-top and the rims.

Floor– just a textured plane.
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Then I decided to add lights. Lighting was not coming off right. I went to Blender’s Wiki for help on Lighting rigs. And then… I realised that my workflow was screwed. I was adding lights after materials, basically screwing up all my shaders. 😦 *Sigh*

I’ll have to rework the scene. Models will stay, I’ll have to create a spare material, assign it to the models and then read up on lighting. Then create a proper rig, and most probably ray-trace it.

Let’s see.

Posted in Uncategorized. Tags: , . 5 Comments »

Surreal Crap

Okies, The following image may be slightly disturbing but eh, what the heck…..

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I like to delude myself that it’s a brain in a cage. It represents our thoughts and minds which are locked in fetters and need to be unbound. We must let our thoughs flow like a river in spate. No boundaries should exist, no control. Anarchy Must Prevail.

Of course, all it is is modified spheres and cubes with weirdo textures. πŸ˜›

Posted in Uncategorized. Tags: , , , . 4 Comments »

Abstract Crap

I’m bored. Bored Bored Bored Bored Bored.

Been DLoading songs and listening to them
(Godsmack, Deep Purple, SOAD, Led Zep, Alice in Chains, Pink Floyd………)

Been messing about with curves and textures

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Free Image Hosting at www.ImageShack.us

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I’m Bored. Bored Bored Bored Bored Bored.

Blender Project time again. (Updated Yet Again and again)

So I’ve fired up Blender again. This time, It’s gonna be A coffee pot pouring coffee into a cup. I haven’t decided whether it’s gonna be an animation or Still. Whatever it is, I’ll understand Blender’s Fluid simulation system, which is what I wanna do. Anyway completed the scene sans the pouring coffee. Here’s the rendered scene

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This was rendered in Yafray. I feel this is my best render yet. πŸ˜€

P.S.:: If Anyone wants a higher resolution image, just drop me a line.

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Update::

Scaled the cup down, and scaled the wood texture up.

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Cheerio. πŸ™‚

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Update:: Scaled the cup up.

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Cheerio. πŸ™‚

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Update::

Okies, I’ve got the hang of Blender’s fluid simulation system. So far, I’ve rendered a 3D-Still.

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I wonder if it would look better, if the coffee (or chocolate, I ain’t too particular) were splashing out of the cup? 😐

Let me know what you think.

Cheerio

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Update:

Okies, Changed the image to show a full cup. Also enabled SubSurface Scattering and a couple of minor edits

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So how is it? Blender’s Fluid Simulation System is rather easy. πŸ˜€

Cheers

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Update::

Changed the colours a bit. Fluid Simulation ain’t all that easy. I’ll have to work a bit more on the coffee. I think viscosity is too high. This is just slight bug fix, which has introduced more bugs. πŸ˜‰

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Cheerio for now. Any C&C should be aimed at the colours not at the coffee, coz like I said, I’m working on it.

Posted in Uncategorized. Tags: . 17 Comments »

Skull:: Blender Project Completed

So about one month after I posted about it, I started my new project in Blender. It’s a skull. The first problem I faced was with the ref images. They didn’t line up properly. They were nicely done, but did not line up. So had to search for them, in the middle of studying for crappy competitives. My present ref images are
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These are adequate for the modelling.

Now I’ve only started in full force yesterday. Here are some WIP(Work-In-Progress) shots for those who are interested.

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As you can see, It still lacks a proper jaw and well, he doesn’t have a cranium. πŸ˜† Will get there soon.

AdiΓ³s para el presente

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Update::

I’ve finished the modelling of the skull. I plan to uv-map the texture. So I’ll have to create a texture using GIMP. UV-Mapping is supposed to be hard. Let’s see how it goes.

Here are the skull shots.

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A Final vertice count of 625 and a final face count of 628. Not bad for a newbie. πŸ˜€

Au revoir pour le prΓ©sent.

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Update

I unwrapped and uv-mapped a texture to it. Here’s the unwrapped mesh and the final render after applying the first texture.

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I may improve it. Most probably will improve it. Anyway C&C always welcome. Flames are also welcome.

Addio per il presente.

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Update

Changed the texture yet again. And decreased the flatness of his head.

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Abschied fΓΌr das Geschenk

Posted in Uncategorized. Tags: , . 18 Comments »